Thursday, 19 May 2011

GW is asking for trouble!

Well, the price hikes and shipping blockades are major contestion points on Dakka. I'm not too bothered about the independent retailers thing, because my local Battle Bunker is official, but the price rises are a fat inconvenience, especially as the majority of my "income" or potential allowance savings goes into fencing equipment.

Anyways, this means that my army is going to take a lot longer then expected. Next buy will be either scouts with sniper rifles, or that long-awaited predator.

Oh yeah, my testruns of the new Terminators are up!

==//begin battle report
For the test drives, I decided to run a linear game on my ~7' tabletop, with the units starting 3D6" away from each other, and normal rules apply from there, except for the fact that they can only move backwards and forwards on the "line". This is what happened:

TESTDRIVE1: Assault Terminators (Sam) vs Vanilla Terminators (Guy)

Armies started 15" apart, roll-off for advantage won by me!

The heinous Chaos traitors have been sought out... and the newest recruits have been sent off after them!

My one-minded strategy was to advance as far forwards as possible, as I had no ranged weapons whatsoever. As I did that for the first turn, Guy retreated and unleashed some shots, which failed to dent my armour. Then, I advanced again, but I was still out of assault range. Guy thought it was time to take the initiative and charged into my formation after releasing a withering hail of fire. He reckoned he couldn't stay out of range much longer, might as well get the bonus Attack for assaulting.

Power weapons charged up, Guy scored 1 unsaved wound, while I retaliated with a fail from my lightning claws. Then, the heavy weapons geared up. I scored 3 unsaved wounds with the thunder hammers, but Guy managed to hold steady in time to deliver a crushing counter with 4 unsaved wounds coming from his power fist.

Guy wins by Wipeout! A bit disappointing for my Terminators, really.

TESTDRIVE2: Assault Terminators vs 10-man Space Marine Squad

Armies started 11" apart, roll-off for advantage won by Assault Terminators.

The Terminators have been sent out to deal punishment on a squad of rogue Marines that have allowed their souls to be corrupted by Chaos...

It looks as though luck is not on the side of the Marines, as they were in Assaulting range from the very beginning of the game, and thus their boltguns would be of no use. The Terminators crashed straight into their ranks, and the neatly-ordered squads were now a conglomeration of flaying bodies and melee action!

Everyone had Initiative 4, so the thunder hammer models would have to survive numerous rifle-butt blows before they could unleash death. Lightning claws attacked first, quickly dispatching two marines, while the counterattack, rolling very dismally, failed to even cause a wound. The thunder hammers readied themselves, and then (rather disappointingly) caused only 3 wounds. Th Marine squad failed their morale check, and suffered 5 wounds, of which 1 went unsaved. The combat would drag on for another turn...

Lightning claws again struck, dispatching yet another traitorous Marine! With four models left, resistance seemed futile, and although a wound was caused, it failed to penetrate the Terminator armour. The thunder hammers saw off the last of the opposing squad, and the Terminators were victorious, having suffered no casualties whatsoever.

TESTDRIVE3: Assault Terminators vs 20 Ork Boyz

Now we get down to the nitty-gritty. It'll was interesting to see whether the plentiful attacks of the boyz would be enough to bring the Terminators down.

A little bit changed for this scenario, as I felt that 3D6" was too close a starting distance, so I added another die to the mix. The armies now started 13" apart, and going first were the Terminators, again.

The usual advance took place, and then the boyz unleashed a tremendous salvo of 24 shots, of which 1 penetrated the seemingly impenetrable armour. I decided to remove a thunder hammer Terminator and see how that went down... The boyz then charged headlong and rather foolishly into my formation, and the combat began. Lightning claws quickly eviscerated two orks, but more rapidly poured in as 71 counter-Attacks rained down on the Terminators. Each blow was filtered through, first 4+, then 5+, then finally passing a 2+ armour save.I watched in grim horror as the 20 dice that caused wounds were rolled, and only two 1s came up! It wasn't over yet, and at the very least some more boyz would be taken down before the Terminators fell!

Thunder hammers shattered through the ork line, and, believe it or not, 3 hit, but a triple 1 was rolled to wound with just a 2+ needed to dent the ork line! The battle was lost, but formalities must be observed... 18 orks attacked again, but the valiant Terminators' luck held out. This time, only the sergeant was left, and he crushed a single boy under the might of a thunder hammer. Again, the combat was drawn, but the next flurry of ork axes was enough to dispatch the courageous sergeant, who managed to take another boy with him as he went down. The numerous Attacks of the orks had proved too much for the slow and purposeful pace of the Terminators!

TESTDRIVE4: Assault Terminators vs Ork Nobz & Warboss

Armies start 15" apart, Orks kick off the action.

This created a bit of a dilemma, as the most favourable strategy for both sides would be to stay put, but if we did that then nothing would happen. I decided that the Nobz, being orks as they are, would be a bit stupid and move in first, plus I felt that the Terminators needed a bit of a morale boost after their crushing defeat.

The Nob salvo unsurprisingly only nicked the shiny new armour, and then the Terminators moved in for the kill. Lightning claws failed to harm the Warboss, but disptched a Nob from the crowd. The Nobz then managed to cause an unsaved wound, and a Terminator fell victim to the brutal Orks. The Warboss caused four wounds, and only one was saved by the 5+ invulnerable. The thunder hammers struck, and the Nobz were knocked reeling, and the Warboss was slain in three quick blows as the dice gods finally favoured the brave Marines. The Nobz failed their morale check, and so fell back 10" as the Terminators consolidated 5".

The Nobz could not regroup, and so another 8" were traversed. They were very close to the edge of the table, and as the Terminators closed in, the Nobz finally fled the battlefield the next turn. Another victory!
==//end battle report

Anyways, hope you guys out there stay in the hobby even after the price hikes. Love the game, hate the corporate behind it! (damn I wish I had a big army!)

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