Wednesday, 25 May 2011

Death of a blog

Much like Jesus. this blog is now dead. Much like jesus, it is rising again at morebikesmoredakka.blogspot.com.

Read the whole story there, this one's only up for people to catch up on what I'm doing messing around with blogs like this!!!

Sunday, 22 May 2011

The Ninth Chapter

Its history is now beginning to take shape! Check it out by clicking on the above tab. Other than that, I have some photos from last week's battles...


lightning claws vs power fists.. hmm


a healthy dose of revenge (and the bad-ass pose only helps!!)


it's a BRAAAAWL!!! just the Sergeant left against a tide of greenskins. well, greyskins. they're still very numerous!

Hopefully I'll get them painted soon! And/or buy more units!

Thursday, 19 May 2011

GW is asking for trouble!

Well, the price hikes and shipping blockades are major contestion points on Dakka. I'm not too bothered about the independent retailers thing, because my local Battle Bunker is official, but the price rises are a fat inconvenience, especially as the majority of my "income" or potential allowance savings goes into fencing equipment.

Anyways, this means that my army is going to take a lot longer then expected. Next buy will be either scouts with sniper rifles, or that long-awaited predator.

Oh yeah, my testruns of the new Terminators are up!

==//begin battle report
For the test drives, I decided to run a linear game on my ~7' tabletop, with the units starting 3D6" away from each other, and normal rules apply from there, except for the fact that they can only move backwards and forwards on the "line". This is what happened:

TESTDRIVE1: Assault Terminators (Sam) vs Vanilla Terminators (Guy)

Armies started 15" apart, roll-off for advantage won by me!

The heinous Chaos traitors have been sought out... and the newest recruits have been sent off after them!

My one-minded strategy was to advance as far forwards as possible, as I had no ranged weapons whatsoever. As I did that for the first turn, Guy retreated and unleashed some shots, which failed to dent my armour. Then, I advanced again, but I was still out of assault range. Guy thought it was time to take the initiative and charged into my formation after releasing a withering hail of fire. He reckoned he couldn't stay out of range much longer, might as well get the bonus Attack for assaulting.

Power weapons charged up, Guy scored 1 unsaved wound, while I retaliated with a fail from my lightning claws. Then, the heavy weapons geared up. I scored 3 unsaved wounds with the thunder hammers, but Guy managed to hold steady in time to deliver a crushing counter with 4 unsaved wounds coming from his power fist.

Guy wins by Wipeout! A bit disappointing for my Terminators, really.

TESTDRIVE2: Assault Terminators vs 10-man Space Marine Squad

Armies started 11" apart, roll-off for advantage won by Assault Terminators.

The Terminators have been sent out to deal punishment on a squad of rogue Marines that have allowed their souls to be corrupted by Chaos...

It looks as though luck is not on the side of the Marines, as they were in Assaulting range from the very beginning of the game, and thus their boltguns would be of no use. The Terminators crashed straight into their ranks, and the neatly-ordered squads were now a conglomeration of flaying bodies and melee action!

Everyone had Initiative 4, so the thunder hammer models would have to survive numerous rifle-butt blows before they could unleash death. Lightning claws attacked first, quickly dispatching two marines, while the counterattack, rolling very dismally, failed to even cause a wound. The thunder hammers readied themselves, and then (rather disappointingly) caused only 3 wounds. Th Marine squad failed their morale check, and suffered 5 wounds, of which 1 went unsaved. The combat would drag on for another turn...

Lightning claws again struck, dispatching yet another traitorous Marine! With four models left, resistance seemed futile, and although a wound was caused, it failed to penetrate the Terminator armour. The thunder hammers saw off the last of the opposing squad, and the Terminators were victorious, having suffered no casualties whatsoever.

TESTDRIVE3: Assault Terminators vs 20 Ork Boyz

Now we get down to the nitty-gritty. It'll was interesting to see whether the plentiful attacks of the boyz would be enough to bring the Terminators down.

A little bit changed for this scenario, as I felt that 3D6" was too close a starting distance, so I added another die to the mix. The armies now started 13" apart, and going first were the Terminators, again.

The usual advance took place, and then the boyz unleashed a tremendous salvo of 24 shots, of which 1 penetrated the seemingly impenetrable armour. I decided to remove a thunder hammer Terminator and see how that went down... The boyz then charged headlong and rather foolishly into my formation, and the combat began. Lightning claws quickly eviscerated two orks, but more rapidly poured in as 71 counter-Attacks rained down on the Terminators. Each blow was filtered through, first 4+, then 5+, then finally passing a 2+ armour save.I watched in grim horror as the 20 dice that caused wounds were rolled, and only two 1s came up! It wasn't over yet, and at the very least some more boyz would be taken down before the Terminators fell!

Thunder hammers shattered through the ork line, and, believe it or not, 3 hit, but a triple 1 was rolled to wound with just a 2+ needed to dent the ork line! The battle was lost, but formalities must be observed... 18 orks attacked again, but the valiant Terminators' luck held out. This time, only the sergeant was left, and he crushed a single boy under the might of a thunder hammer. Again, the combat was drawn, but the next flurry of ork axes was enough to dispatch the courageous sergeant, who managed to take another boy with him as he went down. The numerous Attacks of the orks had proved too much for the slow and purposeful pace of the Terminators!

TESTDRIVE4: Assault Terminators vs Ork Nobz & Warboss

Armies start 15" apart, Orks kick off the action.

This created a bit of a dilemma, as the most favourable strategy for both sides would be to stay put, but if we did that then nothing would happen. I decided that the Nobz, being orks as they are, would be a bit stupid and move in first, plus I felt that the Terminators needed a bit of a morale boost after their crushing defeat.

The Nob salvo unsurprisingly only nicked the shiny new armour, and then the Terminators moved in for the kill. Lightning claws failed to harm the Warboss, but disptched a Nob from the crowd. The Nobz then managed to cause an unsaved wound, and a Terminator fell victim to the brutal Orks. The Warboss caused four wounds, and only one was saved by the 5+ invulnerable. The thunder hammers struck, and the Nobz were knocked reeling, and the Warboss was slain in three quick blows as the dice gods finally favoured the brave Marines. The Nobz failed their morale check, and so fell back 10" as the Terminators consolidated 5".

The Nobz could not regroup, and so another 8" were traversed. They were very close to the edge of the table, and as the Terminators closed in, the Nobz finally fled the battlefield the next turn. Another victory!
==//end battle report

Anyways, hope you guys out there stay in the hobby even after the price hikes. Love the game, hate the corporate behind it! (damn I wish I had a big army!)

Tuesday, 17 May 2011

Finished (quite a while ago!)

Aah, school server won't let me post pictures!!!!

Actually, my Terminators were finished a long time ago (last week) but I haven't had time to post up and Blogger has been down as well...

Will take some better pictures, this was a very rushed one. I'll probably replace it at some stage. Anyways, I left a sheet where I'd written down my recent testdrive battle report at home, and the full story will come out as soon as school finishes, or as soon as I have some time at home rather.

Warhammer-wise, many of you might have seen the debates raging on DakkaDakka and related sites about Games Workshop's latest price hikes and the phasing out of metal figurines. With regards to all this, I hope I can continue to buy new things at the current rate. I'll try start working during the exam period, and that may bring in some extra cash... unfortunately I also have to buy fencing gear, so that does split whatever income I have.

We'll just have to see what happens, but I won't be chuffed if Land Raiders start costing me the price of a small car.

Tuesday, 10 May 2011

New Kit!

Sorry about the late post, I had no time to write a proper one yesterday. Anyway, I managed to get to the Battle Bunker yesterday after school. Turns out they didn't have Predators (cost) so I ended up buying a pack of Wolf Guard Terminators (also par of my army list). I'm going to outfit three with thunder hammers and storm shields, and two of them with lightning claws. This should make them formidable opponents, especially when they jump out of a Land Raider led by either a Terminator Chaplain or Librarian (I'll still have to make up my mind). Anyway, here are some pictures of the kit, ready to be reduced to separate components over the next day or so:

And that's on of me looking super-stoked ^ !!


So far I've cut out all the legs and torsos, as well as a few thunder hammers and storm shields. The Sergeant's cape/cloak/pet bear looks pretty insane, I can't wait to stick them all together and let them loose on my battlefield!


So far, I still don't have a name for my chapter. I think they'll be sort of renegades, and long standing allies of many other chapters of the Marines. They'll sport the trophies of battles with their brothers, hence all the wolf cloaks fitting in to the otherwise vanilla-y Marine army. I've already decided on a colour scheme, and I'll paint stuff up as soon as I have the tools, which should be soon. Cyan as an undercoat, and then highlights will be red and gold, same as the ultramarines.


I'll put up more pictures when I get the chance to, but for now I'll just have to wait until I can get back home and continue working on them!

Sunday, 8 May 2011

Anticlimax!!

Okay, first off, the Magic: the Gathering (which is a super lame card game people occasionally play at the Battle Bunker when us Warhammerites leave them a free table, oh how kind and generous we are!) players in my area are absolute n00bz. I'm telling you, they locked me out of the Battle Bunker today in an attempt to wreak havoc on humanity's defences at planet Samshaus (currently heavily plagued by war against Waaagh! Samsyoungerbrothersunnamedarmy). Result: no Predator, super bleakness for the rest of the day. oh yeah, did I mention how the Magic: the Gathering players are epic n00blets?

Anyway, humanity will not fall so easily! I shall never give up, and thus tomorrow after school but before the debating in the evening, I am going to  the Battle Bunker and claiming my new recruits. Hopefully I shall be able to get a squad of Assault Terminators or at the very least a paint set in addition to my latest mechanized addition. I was so amped for a build-job today!! Curse the Chaotic intentions of those n00bz!!! (by "those n00bz", I mean the Magic: the Gathering players in case I haven't made that clear already)

Harumph. Tomorrow I shall have my Predator, else the wave of Orks and Chaos and general Tyranid squishies shall be my downfall!! Forward, in the name of the Emperor!!!

Oh yeah, sorry about the emotionalitiness in the post today, but as you can probably gather I am super bleak thanks to some n00bz. I have been saving up, preventing my mum from stealing my money, finding a free weekend when nothing is happening, and actually cycling to the Battle Bunker (about 600 metres) to buy the damn tank! All of life is against me!!!


It's actually not all of life, it's just Magic: the Gathering. What n00bz.

Thursday, 5 May 2011

PCAL1 Review time!

Well, I got some comments on it... I realized it's very "defensive" in a way, but I guess that's what you need for carnage, and that' what I've been told. I'm not going to repeat my entire response, but you can always follow the discussion on DakkaDakka , and feel free to suggest any improvements, but maybe refrain from suggesting I change my entire army list :) I rate it's not that bad!

I'll buy the stuff, and like I said, worst-case scenario I'll use them for my 1650 or 2000 point armies... a Land Raider here and there cannot be a bad thing, and will hurt whatever you point it at. I guess the best indicator of whether my army list works is whether it works in practice.

We'll see what I can root out of the hobby tomorrow, maybe a non-carnage 750pt army list (!?)